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Dead of night sc2
Dead of night sc2












dead of night sc2

Static defense and area of effect units such as firebats, hellbats and perdition turrets will be very helpful, as they can brush aside heavy waves of infested, but do not forsake anti-armor to deal with the high health aberrations that will also spawn. One will spawn in night 1, the second will appear during night 2, and on night 3 and onward, both will spawn alongside boss infested. Two random varieties of special infested will spawn in each playthrough. Defenses should be watched as spotters can deactivate static defense and pylons powering them. Hunterlings will attack workers if left unprotected, and can lead to an early defeat. Static defensive units and structures will be key, especially near the chokes, on the tops of the cliffs, and near the mineral line. Enemy infested structures can be attacked in any order, though attacking the recommended bases will lead to the least defenses. On night 2, the northeastern barricade will be attacked, and on night 3, infested will attack from all directions. There are four avenues of attack into the player's base, but three are blocked with rocks, and for the first night only the southwestern approach will be attacked. However, they will be given three extra mineral patches (two in brutal) and one extra vespene geyser for their base. The two players spawn in the center of the map, with a single base, and have a neutral invincible sensor tower. Infested marines, infested colonists, aberrations and volatile infested will spawn in waves against the base of the two players. As such, it is advisable to attack at day and defend at night. The goal of the map is to clear the map of infested structures, but the structures spawn waves of infested during the night cycle. Gameplay ĭead of Night is heavily modified from the campaign and arcade versions, but includes the special "Left 2 Die" zerg strains such as spotters, hunterlings, kaboomers, and chokers.

dead of night sc2

The commanders were successful in purging the infestation from the planet. Morales requested commanders destroy it to prevent future outbreaks. During the battle, a virophage appeared on the field, but would only surface at night. This infestation was supported by Amon's Forces along with hybrid.

dead of night sc2 dead of night sc2

However, the infestation began to spread too quickly for an evacuation to take place, so Morales enlisted the aid of allied commanders to stem the outbreak. On a fringe Terran Dominion world in the settlement of Chazington, Lieutenant Rosa Morales of the Dominion Navy Medical Corps was assigned to stem a powerful zerg infestation. This article or section contains information derived from Co-op Missions, and should not be considered part of the official StarCraft storyline.














Dead of night sc2